error tip:

> libGLESv2d.dll!rx::HLSLCompiler::compileToBinary(gl::InfoLog & infoLog, const std::string & hlsl, const std::string & profile, const std::vector<rx::CompileConfig,std::allocator<rx::CompileConfig>> & configs, const _D3D_SHADER_MACRO * overrideMacros, ID3D10Blob * * outCompiledBlob, std::string * outDebugInfo) 行 274
libGLESv2d.dll!rx::Renderer11::compileToExecutable(gl::InfoLog & infoLog, const std::string & shaderHLSL, gl::ShaderType type, const std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying>> & streamOutVaryings, bool separatedOutputBuffers, const angle::CompilerWorkaroundsD3D & workarounds, rx::ShaderExecutableD3D * * outExectuable) 行 2969
libGLESv2d.dll!rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::ShaderExecutableD3D * * outExecutable, gl::InfoLog * infoLog) 行 1263
> libGLESv2d.dll!rx::ProgramD3D::GetPixelExecutableTask::run() 行 1442
libGLESv2d.dll!rx::ProgramD3D::GetExecutableTask::operator()() 行 1394
libGLESv2d.dll!angle::priv::AsyncWorkerPool::postWorkerTaskImpl::__l2::<lambda>() 行 87